Fishtopolis was designed for Central Maryland Transportration Alliance to be used in their Transportation 101 course. Fishtopolis is a pitching and voting game where players take the role of a transportation enthusiast, and create different projects to make the transportation for the fish people (“feeple”) in Fishtopolis better.
Players must get their pitch funded by winning the votes of their competitors; the player with the most crystals at the end of 3 rounds wins the game! This game is played with multiple "regions" playing their own smaller games that will compete at the end.
Game Design: Allison Whitney & Michelle Pineda
Art: Michelle Pineda
Producers: MICA Game Lab & CMTA
This is the initial prototype of Soarin’ Scurry designed for MICA’s Installation Games course. Soarin' Scurry is a two-player racing game where players run by stomping with their feet, and fly by flapping their arms in our custom-built controllers. Test your navigational skills by collecting more bread as you race to reach the finish line first! 2D game, art, animation, and controllers were made by Dungeon Dolphin Games (Michelle Pineda, Miki Straus, and Nikolas Wood).
In this phase, we experimented with conductive slippers and placing buttons on players’ inner arms that connected to the backpacks with individual Adafruit Trinkets, allowing the buttons to translate to keyboard inputs. Although our initial controllers succeeded in their functionality, they were prone to wear and tear, with wires falling loose from their connections and the straps of our slippers falling off.
“Giant Ugly Flesh Monster Excavation Force” or “GUFMEF” is a cooperative strategy dexterity board game where players navigate through the rotting corpse of a giant monster to fill out contracts and make it out alive. Designed and constructed by Jacob Nemec, Katherine Souza, Michelle Pineda, and Viditya Voleti
https://boardgamegeek.com/boardgame/241529/giant-ugly-flesh-monster-excavation-force
"Deliverer" Is an indie game made by Michelle Pineda, Lily Cui, Miki Straus, and Amy Ryu 2017
Pigeon Park is a indie game created by Lily Cui, Michelle Pineda, Lea Leroy, and Amy Ryu.
Send your pigeons out to collect the different seeds, fruits, and snacks, in order to get more food than your opponent. Use different types of pigeons, be they long, fat, or small, to achieve this goal.
Cosa Nostra is a tabletop game designed by Lily Cui, Michelle Pineda, Miki Straus, and Sarah Puzio.
Cosa Nostra is an area control board game based on the Sicilian Mafia. Players act as Mob bosses as they try to take over as much of the city (Board) as possible. They can negotiate with each other, back stab, start up speakeasies, and fight each other to become the richest mob boss of the city.